目的分析基于虚拟现实(VR)的调节力训练仪对调节过度型视疲劳的治疗效果。
方法采用病例对照研究方法,选取2022年1—12月就诊于中山大学中山眼科中心的正常受试者20人20眼和调节过度型视疲劳患者20例20眼。将本研究分为2个阶段,第1阶段评估使用VR眼镜观看视频对人眼主观和客观视功能的影响,正常受试者佩戴VR眼镜观看2D视频30 min,在观看前后进行双眼调节/辐辏功能[调节反应、调节性集合与调节比值(AC/A)]、泪膜功能(首次泪膜破裂时间)和主观症状(视觉疲劳评分)评估,以及基础视觉健康指标,包括最佳矫正视力(BCVA)、眼压的测量。第2阶段观察VR眼镜调节力训练仪对主观和客观视疲劳指标的改善作用。将视疲劳患者分为传统训练组和VR训练组,每组各10眼,分别使用传统翻转拍和VR调节力训练器进行训练。通过与传统翻转拍相比,评估VR眼镜调节力训练仪对调节灵敏度、调节反应、辐辏功能、视疲劳评分、可接受度评分、系统可用性评分、BCVA、眼压等指标的影响。
结果正常受试者使用VR眼镜连续观看2D视频30 min后首次泪膜破裂时间、远用眼位、近用眼位、AC/A、调节反应值、BCVA和眼压与观看前比较,差异均无统计学意义( t=1.155、1.360、4.479、1.979、-1.249、-3.017、2.211,均 P>0.05)。视疲劳评分观看前后均为(1.00±0.00)分。视疲劳人群使用VR调节力训练仪前后双眼调节灵敏度、主视眼调节灵敏度、BCVA总体比较差异均有统计学意义( F=8.693、4.078、4.942,均 P<0.05),其中训练后8周双眼调节灵敏度较训练后1周提高,训练后4周BCVA较训练前提高,差异均有统计学意义(均 P<0.05)。VR训练组训练后平均泪膜破裂时间、首次泪膜破裂时间较训练前延长,BCVA较训练前提高,视疲劳评分较训练前降低,差异均有统计学意义(均 P<0.05);传统训练组训练后主导眼调节灵敏度较训练前提高,差异有统计学意义( P<0.05)。
结论使用VR眼镜观看2D视频30 min不会导致主观和客观视疲劳症状。基于VR的调节力训练范式在调节过度型视疲劳人群中能够有效提高调节灵敏度,改善主观视疲劳症状。
ObjectiveTo analyze the therapeutic effect of a virtual reality (VR)-based accommodation training device on accommodative excess visual fatigue.
MethodsA case-control study was conducted.A total of 20 normal subjects (20 eyes) and 20 patients with accommodative excess visual fatigue (20 eyes) were recruited at Zhongshan Ophthalmic Center, Sun Yat-sen University between January and December 2022.The study consisted of two phases.In the first phase, the effect of watching videos with VR glass on the subjects' subjective and objective visual function was evaluated.Normal subjects wore VR device to watch a 2D video for 30 minutes, and assessments were performed before and after viewing.These assessments included binocular accommodation/convergence function (accommodation response, accommodative convergence to accommodation ratio [AC/A]), tear film function (first tear film break-up time), subjective symptoms (visual fatigue score), and basic visual health parameters including best corrected visual acuity (BCVA) and intraocular pressure (IOP).In the second phase, the improvement in subjective and objective visual fatigue metrics with the VR-based accommodation training device was investigated.Patients with visual fatigue were divided into a traditional training group using traditional flipper lenses and a VR training group using the VR accommodation training device, with 10 eyes in each group.The effects of the VR accommodation training device on indicators such as accommodative sensitivity, accommodation response, convergence function, visual fatigue score, acceptability score, system usability score, BCVA, and IOP were evaluated and compared between the two groups.This study adhered to the Declaration of Helsinki.The study protocol was approved by the Ethics Committee of Zhongshan Ophthalmic Center, Sun Yat-sen University (No.IIT2021007).Written informed consent was obtained from each subject.
ResultsIn normal subjects, there was no statistically significant difference in first tear film break-up time, distance phoria, near phoria, AC/A, accommodative response, BCVA, or IOP before and after 30 minutes of continuous viewing of 2D video using VR glass ( t=1.155, 1.360, 4.479, 1.979, -1.249, -3.017, 2.211; all P>0.05).The visual fatigue score remained unchanged at (1.00±0.00) points before and after viewing.Among the subjects with visual fatigue, there were statistically significant differences in binocular accommodative sensitivity, dominant eye accommodative sensitivity, and BCVA before and after using the VR accommodation training device ( F=8.693, 4.078, 4.942; all P<0.05).Ocular accommodation sensitivity at 8 weeks after training was improved compared with 1 week after training, and BCVA at 4 weeks after training was improved compared with before training, and the differences were statistically significant (both P<0.05).In the VR training group, the average tear film break-up time, first tear film break-up time, and BCVA increased and the visual fatigue score decreased compared with before training, the differences were statistically significant (all P<0.05).In the traditional training group, the accommodation sensitivity of the dominant eye increased after training compared with before training, with a statistically significant difference ( P<0.05).
ConclusionsWatching 2D videos with VR glass for 30 minutes does not induce subjective or objective symptoms of visual fatigue.The VR-based accommodation training paradigm effectively improves accommodative sensitivity and alleviates subjective symptoms of visual fatigue in individuals with accommodative excess visual fatigue.
黄梓庭,钟菁,李姬静,等. 基于虚拟现实的调节力训练仪对调节过度型视疲劳的治疗效果分析[J]. 中华实验眼科杂志,2025,43(02):121-129.
DOI:10.3760/cma.j.cn115989-20240827-00243版权归中华医学会所有。
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黄梓庭:试验设计、数据统计分析、文章撰写;钟菁:试验设计、研究指导;李姬静、刘昱:文章撰写、作图;马静:数据收集、数据整理;陈玮:数据收集和分析;罗一鸣:试验范式设计;袁进:试验设计、研究指导、论文审阅及定稿

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